Victor Gusev
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5 Second Rule

Unity game built in a 72-hour Ludum Dare jam, with combat and enemy AI.

5 Second Rule — figure

Year
2025
Category
software
Built at
Ludum Dare Game Jam 58

Stack

UnityC#gamehackathon
Problem
The idea of this project was to accomplish the goal of making a fun game within a 72 hour time period with the prompt "Collection".
Approach
Game created during Ludum Dare Game Jam 58 (72-hour cycle).
Result
Finished in the top half of Ludum Dare 58, which drew 1,390 submitted entries against the theme "Collector".
01

The problem

The idea of this project was to accomplish the goal of making a fun game within a 72 hour time period with the prompt "Collection". However, due to the little time given and the large scope of our project, we needed to prioritize certain features while cutting others.

02

Architecture

Game created during Ludum Dare Game Jam 58 (72-hour cycle). Implemented player movement, combat, abilities, and enemy AI within the Unity Physics Engine.

03

What did not work

Making the game fun meant keeping certain features out, like more complex enemies or bosses. While we wanted to add those features, within the time constraints it would have been too difficult and unpolished to add those features while keeping the game fun.

04

Measured results

Finished in the top half of Ludum Dare 58, which drew 1,390 submitted entries against the theme "Collector".